AutoCAD


Why AutoCAD? – Importance in Industries

AutoCAD is a product of AUTODESK company which is a line of two dimensional and three dimensional designing. It facilitates powerful features to improve workflow and create true-to-life maps, diagrams, structures and schematics. AutoCAD is the primary and complete software for an engineer to perform engineering task.

AutoCAD is being used in various industries for many years and still it plays the vital role to create perfect plan/ blueprints, this software is the first and essential for the planning since no work is possible without planning. AutoCAD is used in industries to create and test the product virtually which cut time, labor and spending.

As per survey of General Electric, 60% of manufactured parts errors were related to incomplete, ambiguous or impossible drafts and CAD software’s like AUTOCAD minimized the error and corrected the drafting problem with results of precision and accuracy. AUTOCAD trained engineers develop a keen design and maps which is useful in applying the creativity and variety of options with various design methods.



AutoCAD is a line of two-dimensional and three-dimensional design software produced by the Autodesk company. It includes a powerful suite of features to improve workflow and create true-to-life maps, diagrams, structures and schematics. CAD software is equal part design and analysis. The design is needed to produce models and prepare component production, and the analysis helps calculate stress levels, the influence of forces and the influences of finite elements in a design.

According to a General Electric survey, 60 percent of manufactured parts errors were related to incomplete, ambiguous or impossible drafts -- problems easily corrected with the support of software like AutoCAD.

How to get Trained?

Since AUTOCAD is one of the prominent CAD software in industries thus the demand of well-trained engineers from reputed centers are now in boom where an individual can apply the concepts and learning over the real industrial projects and gain experience. The class benefits of getting trained from SMARTUS is the real time industrial exposure which not only helps an individual to learn the technology but gets and experience as well on real industrial paid projects.

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AutoCAD 2D

AutoCAD 3D

Course Description

  • This course explores the three-dimensional viewing and construction capabilities of AutoCAD.
  • Topics covered include a review of point coordinate entry and the user coordinate system (UCS).
  • Spherical and cylindrical coordinate entry, 3D viewing techniques, 3D geometry construction, solid modeling
  • surface meshes, and regions are also introduced.
  • The use of multiple viewports for 3D constructions and a standard engineering layout are covered.
  • The creation of presentation graphics using bitmap files, shading, and rendering is also discussed.

Objectives

After completing this course, the student will be able to:

  • Define and maintain user-defined coordinate systems to aid in the construction of 3D objects.
  • Create and use model space viewports.
  • Create a standard engineering layout.
  • Extract two-dimensional views from a three-dimensional model for detail drafting.
  • Create and edit simple 2D regions and 3D solid models.
  • Use a variety of 3D display techniques.
  • Create 3D surface models using a variety of techniques.
  • Identify the various types of surface meshes and applications for each.
  • Generate 3D text and dimensions.
  • Render a 3D model with a variety of lights and materials.

Session Topics and Commands

Chapter 1
Using rectangular 3D coordinates, the right-hand rule of drawing, displaying 3D views, 3D construction techniques, constructing wireframe objects, and constructing solid primitives.

Commands:

PLAN, UCS, 3DORBIT, HIDE, BOX, SPHERE, CYLINDER, CONE, WEDGE, and TORUS.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 2
Spherical coordinates, cylindrical coordinates, 3D polylines, working with the UCS, constructing accurate intersections, and guidelines for working with 3D models.

Commands:

3DPOLY and UCS.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 3
Introduction to user coordinate systems, working with user coordinate systems, additional ways to change the UCS, managing user coordinate systems and displays, creating text with thickness, text and the UCS, and dimensioning in 3D.

Commands and variables:

UCS, UCSICON, DDUCSP, UC, UCSMAN, UCSFOLLOW, and PROPERTIES.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 4
Understanding viewports, creating viewports, drawing in multiple viewports, regenerating viewports, and creating a standard engineering layout.

Commands and variables:

VPORTS, MVIEW, CVPORT, UCSVP, and REGENALL.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 5
PLAN command options, dynamically changing a 3D view, and shading a 3D model.

Commands and variables:

PLAN, 3DORBIT, 3DDISTANCE, 3DSWIVEL, 3DCLIP, 3DCORBIT, SHADEMODE, and RENDER.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 6
Overview of solid modeling, constructing solid primitives, creating composite solids, and working with regions.

Commands:

BOX, SPHERE, CYLINDER, CONE, WEDGE, TORUS, SUBTRACT, UNION, INTERSECT, INTERFERE, REGION, BOUNDARY, and AREA.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 7
Creating solid model extrusions, creating solid model revolutions, and using the EXTRUDE and REVOLVE commands as construction tools.

Commands:

EXTRUDE and REVOLVE.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 8
Changing properties, aligning objects in 3D, 3D rotating, 3D mirroring, creating 3D arrays, filleting solid objects, chamfering solid objects, constructing details and features on solid models, and removing details and features.

Commands:

PROPERTIES, ALIGN, ROTATE3D, MIRROR3D, 3DARRAY, FILLET, and CHAMFER.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.

Chapter 9
Overview of solid model editing, face editing, edge editing, body editing, and using SOLIDEDIT as a construction tool.

Commands

: SOLIDEDIT.

Resources:

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 10
Controlling solid model display, viewing the internal features of a solid model, creating and using multiview layouts, solid model analysis, and solid model file exchange.

Commands and variables:

ISOLINES, DISPSILH, FACETRES, SECTION, SLICE, SOLVIEW, SOLDRAW, AMECONVERT, SOLPROF, MASSPROP, ACISOUT, EXPORT, ACISIN, IMPORT, and STLOUT.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 11
Overview of surface modeling, creating 3D faces, creating invisible 3D face edges, and drawing surface primitives.

Commands

3DFACE, AI_BOX, AI_WEDGE, AI_PYRAMID, AI_CONE, AI_DOME, AI_DISH, AI_SPHERE, and AI_TORUS.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 12
3D mesh techniques, constructing a 3D mesh, constructing a single-plane mesh, constructing a 3D polyface mesh, polygon mesh variations, constructing enclosed surfaces with EDGESURF, creating a surface mesh with RULESURF, constructing tabulated surfaces with TABSURF, constructing revolved surfaces with REVSURF, drawing wireframe holes, and surfacing around wireframe holes.

Commands

3DMESH, AI_MESH, PFACE, EDGESURF, RULESURF, TABSURF, and REVSURF.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 13
Using grips to edit surface models, trimming and extending objects in 3D, creating surfaced fillets and rounds, editing polygon meshes, and editing polygon meshes with grips.

Commands

TRIM, EXTEND, EDGE, and PEDIT.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 14
Lights, creating scenes, rendering models, and rendering preferences and statistics.

Commands

LIGHT, SCENE, RENDER, RPREF, and STATS.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems
Chapter 15
Creating surface finishes with materials; granite, marble, and wood; assigning materials to objects; using maps; mapping textures to objects; and material libraries.

Commands

RMAT, SETUV, and MATLIB.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 16
Setting the icon scale, properties of lights, AutoCAD lights, shadows, simulating sunlight, adding a background, adding atmospheric fog, and landscaping (entourage).

Commands

BOX, SPHERE, CYLINDER, CONE, WEDGE, TORUS, SUBTRACT, UNION, INTERSECT, INTERFERE, REGION, BOUNDARY, and AREA.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.
Chapter 17
Introduction to raster and vector graphics, replaying image files, working with raster files, and working with vector files.

Commands

REPLAY, IMAGE, IMAGEATTACH, IMAGECLIP, IMAGEADJUST, IMAGEQUALITY, TRANSPARENCY, IMAGEFRAME, SAVEIMG, SAVEAS, DXFOUT, OPEN, DXFIN, EXPORT, WMFOUT, IMPORT, and WMFIN.

Resources

Chapter exercises on the Student CD, chapter test, and drawing problems.